
Chief Editor
Able
Able has spent six years reviewing games and following the stories around them. He focuses on what changed, what is worth a player’s time, and the context that gets lost in the announcement cycle.
Articles by Able
- When inventory management becomes a second job
Limited space can be a satisfying choice, until it becomes an endless chore.
- The hidden cost of starting a new live-service game
Accounts, storage, schedules and learning systems all belong in the decision to start a new game.
- The small details that make a game world feel lived in
A few thoughtful details can make a fictional place feel like it existed before the player arrived.
- Why the first town in an RPG matters more than we think
A memorable opening settlement gives a much larger world a human scale.
- A good game update gives you a reason to return
A returning player needs a clear reason to log in and a helpful place to start.
- The case for playing an RPG on a lower difficulty
Choose the challenge that leaves room for the parts of an RPG you enjoy.
- Can an MMO respect your time without removing all the friction?
The best obstacles make choices meaningful without turning an evening into a commute.
- Steam Next Fest October 2026: every game we previewed, sorted by what you like to play
Our Next Fest previews in one place, grouped by genre, with a one-line pitch and each demo’s status after the festival ended.
- Cozy Game Restoration finds comfort in cleaning old cartridges
A restoration simulator turns worn cartridges and old stickers into a quiet trip through gaming nostalgia.
- The first MMO decision that matters isn't your class
A little coordination with friends can matter more than the perfect party composition.
- LOTRO’s Wolves of Mordor gives every class a new build system and the homestead some company
The Lord of the Rings Online’s Update 50 adds three Mordor regions, the account-friendly Survival Instincts system, Neighbours for player homes and a higher gear cap. What changed on October 28.
- Classic-plus is the MMO trend of 2026. The good versions are selling rules, not nostalgia
WoW: Forever, MapleStory Classic World and Old School RuneScape’s Hardcore Worlds all reuse a familiar world with new rules. That is why they work, and where they could go wrong.
- Five new MMOs you can start this fall, from 100-player worlds to WoW: Forever
Everlast: Undying Tale, Scramble Knights Online, VAMPIR, MapleStory Classic World and WoW: Forever: what each one is, what it costs and who it suits.
- RuneScape’s Jagex Account deadline is November 17. Here is who needs to act
Legacy RuneScape and Old School RuneScape accounts must upgrade to Jagex Accounts to keep logging in after November 17. What changes, who is exempt and what to set up first.
- Atom Team is expanding Plague Island before its next DLC after some players called it short
In an email Q&A, Atom Team’s Alexander Chernyavskiy discusses returning to ATOM RPG for its 10th anniversary, the “too short” feedback now reshaping the studio’s plans, and where ATOM RPG 2 is heading.
- New PC RPGs and MMOs in November 2026, and three that slipped to later
WoW: Forever, Old School RuneScape’s Hardcore Worlds, ArcheAge Chronicles and a run of turn-based indies: the RPG and MMO releases still dated for November, with demo status for each.
- Where Winds Meet’s first anniversary takes the story to war in Hutuo
NetEase’s free-to-play wuxia action RPG adds Hutuo, a war-torn frontier region, on November 13, with anniversary rewards, two board-game modes and Dual Spears later in November.
- WoW: Forever launches November 4. Here is what to sort out before launch day
Launch time, access, name reservations, friend codes, rulesets and the December 9 raid unlock: a practical guide to World of Warcraft: Forever’s first week.
- Amazon is leaving MMOs. Throne and Liberty and Lost Ark are leaving on very different schedules
Throne and Liberty moves to NC on November 10; Lost Ark moves to Smilegate in early 2027. What carries over, what does not, and what players of each game should do now.
- Wildercrown’s stock market is its most unusual addition to the skilling loop
Talk Alice Labs’ MMO prototype combines familiar gathering and crafting with fictional company shares. The current build and the larger MMO roadmap deserve separate attention.
- Traffic Architect Puts the Junction at the Centre of the City
A growing city supplies the traffic; your job is to design a network that can handle where everyone wants to go.
- Main Sequence Takes the Factory Floor Into Deep Space
Designing ships and stations gives this automation game a physical place for every production decision.
- Ski-E-O! Builds a Resort Around More Than the Perfect Ski Run
Weather, lift placement and guests who would rather have hot chocolate all belong in this mountain-management plan.
- Log Drop Makes Lumber Logistics a Physics Toy
Build a contraption, release too many logs and see whether your carefully planned route survives the result.
- MOLTYN Turns Superhero Powers Into a Destruction Sandbox
Hingston Digital's pixel-physics world treats lava, water and collapsing buildings as parts of the same experiment.
- Can 'Em All Gives Factory Growth a Very Dark Joke
LuisDev's first-person incremental game connects shooting, processing and automation in one increasingly busy factory.
- Blue Prince turns choosing the next room into the puzzle
Blue Prince’s shifting manor makes navigation a choice and a setback a reason to rethink the floor plan. A spoiler-free look at the design, and who might enjoy investigating it.
- Find The Needle Turns a Tiny Search Into a Factory-Building Loop
Find The Needle is an incremental automation game from FindTheNeedleDev and Needless Games. The demo is currently among Next Fest’s busiest, and its premise is instantly legible: find a needle in a huge haystack, sell the hay, and reinvest in tools.
- Half Grip Gives Combat Racing One Very Busy Hand
Steering, shooting and changing gears compete for attention in Half Games' unusual roguelike racer.
- Cranked Chases the Feeling of Finding the Perfect Downhill Line
This small-team mountain-biking game makes line choice and bike control the reasons to return to the trail.
- Probably Stolen Turns Shopkeeping Into a High-Stakes Next Fest Demo
Probably Stolen is a single-player cyberpunk shopkeeping simulator from Questing Goose Studio, published by tinyBuild. Its Steam demo is among the most-played Next Fest entries in the October 24 chart snapshot, and the full game is listed for October 28.
- F1 25’s 2026 season asks returning drivers to start again
EA’s 2026 content changes cars, teams, and racing rules inside F1 25. Returning players also need to understand the pack, the bundle, and the new-save requirement.
- Civilization VII’s Earth map is more interesting where it bends the rules
True Start Location Earth offers familiar geography, but Firaxis has deliberately changed its proportions. The choices reveal how much work goes into making a recognizable map playable.
- Bellwright’s horses could change more than the commute
Donkey Crew has shown rideable horses, but the update still lacks a firm date in its cited announcements. The interesting question is what faster travel does to a settlement game.
- Gloria Victis wants to teach players how to stay
Halloween gives Gloria Victis a timely invitation to return. Its proposed Greenleaf Centre addresses a harder problem: helping players understand what to do once they arrive.
- Mistfall Hunter’s healing change could reshape the space between fights
October’s update changes which attacks interrupt healing and gives Sword and Shield Mercenaries another defensive option. The consequences extend beyond a few balance numbers.
- Throne and Liberty’s handover starts affecting players before November
The November 10 transfer to NC has an earlier milestone: October 26 auction-house and purchase restrictions. Here is what carries over and what players should prepare for.
- Five Next Fest demos for players who like building, grinding, and bringing friends
A train to maintain, a car to rebuild, a prison to escape, and two very different fantasy adventures: five demos to investigate during October’s Steam Next Fest.
- Star Citizen’s latest patch is live. So is its list of known issues
Alpha 4.10.2 arrived October 9 with new activity and technical work, while RSI published a growing list of known problems. Clear communication is part of the update.
- Overwatch 2 is raising the dead—and reopening old Battle Passes
Season 5 brings new support hero Doctrine, a Halloween mode and returning Battle Passes as the Reign of Talon story heads toward its finale.
- Lost Ark has streamlined the road to Tier 4. The gear chase remains
Dimensions Unbound changed Tier 3-to-Tier 4 progression and added a new class. The next question is whether a smoother path feels better to climb.
- Black Desert reworks leveling around a level 75 cap. Can leveling matter again?
The new level 75 cap and Combat EXP rework revisit a familiar MMO question: how do you make a long grind feel like progress?
- ARC Raiders’ Frozen Trail update changes more than the map
Frozen Trail adds a new region and enemies, but its revamped skill tree and Reward Pass system may have the bigger effect on repeat play.
- Dark and Darker is trying to reclaim its dangerous edge
Season 11 frames its changes as a return to Dark and Darker’s original risk-heavy dungeon identity. The question is who that direction serves now.
- Crossout delayed its graphics overhaul. That may be the right call
A technical delay moves Crossout’s major October update to October 22 and pushes its new Clan Wars season back too. Players now have to wait for a wider rebuild.
- WoW: Forever is changing classes without letting go of the old game
Recent Mage and Shaman previews show Blizzard adding options to a familiar WoW foundation. The beta is testing how far that approach can go.
- Star Conflict’s official servers are gone. Its players can still host a world
After fourteen years, Star Conflict shut down its official servers and shifted toward a Community Edition with locally hosted servers. That is a rare kind of ending for an online game.
- Albion’s new portals trade safer access for smaller rewards
Dragonfire Patch 3 makes Yellow Zone access to the Ancient Lands more reliable, while keeping the strongest rewards in dangerous territory.
- MapleStory Classic World is almost here. What does “classic” mean now?
MapleStory Classic World opens to all players October 21, after founder access began October 6. Its launch asks whether old-school friction can still feel social today.
- WoW Forever has the excitement. Keeping its world social is the harder promise.
WoW Forever has a launch date and an eager beta crowd. Blizzard’s test is keeping its shared world welcoming, social and distinct.
- Dark and Darker heads toward another wipe with its player count under pressure
Dark and Darker’s October wipe offers a fresh start, but Steam concurrency is down. We look at the numbers, the updates and what comes next.
- Enshrouded’s 1.0 plans give returning players more to think about than a bigger map
Enshrouded’s October 15 1.0 release promises new combat options and refinements for returning players on Steam and PS5.
- Lost Ark’s next gear chase asks an established audience to climb again
Lost Ark’s Belgardin raid offers a new target, but players are weighing the gear chase against their time and a shrinking Steam audience.
- Dragon’s Dogma 2 approaches Dark Arisen with more than a new map to offer
Dragon’s Dogma 2 is getting free improvements alongside Dark Arisen. Here is what is changing and what returning players should expect.
- Tibia is making training more expensive. Who pays for fighting inflation?
Tibia is raising market fees and training costs to fight inflation. We look at who bears the price and how players feel.
- Throne and Liberty’s Resistance Report tackles the frustrations behind the spectacle
Throne and Liberty’s Resistance Report promises steadier progression and more event access. Players still need Vegamor to deliver on its spectacle.
- AION 2 reaches launch day. Now comes the test the hype cannot pass for it.
Early-access players have found plenty to enjoy, but server access and the longer-term grind will decide whether the launch excitement lasts.
- Deadlock has a real crowd before release. Can Valve keep it?
Valve's invite-only shooter-MOBA is drawing a sizable Steam audience before launch. Player feedback, matchmaking concerns and Valve's history with Artifact and Dota Underlords frame its prospects.
- The Witcher 3 Remastered looks tempting. Which version should players expect?
The Witcher 3 Remastered launches September 29, with PC path tracing and different console targets. We weigh performance tradeoffs against fan excitement and debate over its new look.
- ESO is trying something different at sea. Does Tamriel need it?
High Seas of Tamriel lands September 30 as ESO shifts toward seasonal content. We look at what may be behind the change, player reaction and the replayability test ahead.
- Why is Amazon handing Throne and Liberty back to NC?
Amazon is handing Western operations to NC in Q4 as it steps away from multiple MMO publishing roles. The transfer raises questions about support, economics and NC's focus ahead of Aion 2.
- Aion 2 has the prelaunch crowd. Can it keep them?
Aion 2 drew a crowd during its September scale test. We weigh creator coverage, mixed early impressions and the questions that will determine whether launch hype lasts.
- World of Warcraft: Forever has the community excited. It also has a difficult job ahead.
World of Warcraft: Forever is Blizzard's long-awaited answer to Classic+, but it must avoid splintering the game further.
- Palworld is out of Early Access, but Pocketpair says 1.1 is already taking shape.
Palworld reached 1.0, but Pocketpair is promising more. What the studio has said about the next update and the game's long-term future.
- Aion 2 is nearly here. What to know before the global launch.
Aion 2's Advanced Access begins September 30. Here is what the Founder’s Packs, membership and scale test mean for launch.
- Throne and Liberty's first Colossus arrives this week. Here is what Vegamor changes.
Vegamor brings a new moving encounter, a Heroic weapon path, and a big question about how an MMO handles a giant battle.
- Team Spirit won TI 2026. What happens after Dota 2's biggest stage?
Team Spirit's third Aegis, the rivalry that shaped the final, and what carries Dota 2 beyond The International.
- RuneScape: Dragonwilds hits 1.0. Now comes the harder part.
Jagex has moved Dragonwilds out of Early Access. What the 1.0 update changes, and why player reception matters now.