Cartoon creatures crowd the factory floor around the player's melee weapon.
Cartoon creatures crowd the factory floor around the player's melee weapon. Credit: LuisDev.

An unfortunate delivery

Can 'Em All is a first-person incremental game from developer and publisher LuisDev, with a free demo in Steam Next Fest. Trucks bring cute creatures to a factory where they become the raw material for canned products. The cheerful presentation is wrapped around a deliberately grim production line.

From clearing the floor to feeding the machines

The game combines shooting with collecting bodies, processing them and sending the resulting cans away to sell. Earnings buy weapon improvements and machinery, including conveyors that expand automation. That keeps the player physically involved in the factory while the business grows from manual work towards a faster, more elaborate process.

The first-person view shows a firearm, processing equipment and creatures in the factory.
The first-person view shows a firearm, processing equipment and creatures in the factory. Credit: LuisDev.

For incremental players with a taste for dark comedy

The appeal depends partly on whether its joke is your sort of thing. Beneath that premise is a clear progression hook: make a messy routine more efficient, then discover what the extra capacity allows. Players who like factory upgrades but want a more active role in production may find this an unusual demo detour.

Playable demo: Yes — Download the Can 'Em All demo on Steam.

Sources and reporting

  1. Can 'Em All — LuisDev / Steam. Published or updated: date not listed. Supports: developer and publisher credits, advertised game premise and features, and Next Fest demo.
  2. Can 'Em All Demo — LuisDev / Steam. Published or updated: date not listed. Supports: released, free playable demo and download destination.

About the author

Able, Chief Editor

Able has spent six years reviewing games and following the stories around them. He focuses on what changed, what is worth a player’s time, and the context that gets lost in the announcement cycle.

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