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North Line Gaming follows the PC games players are watching, from persistent worlds and RPGs to the next game that deserves your time.

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Reporting you can check. Every North Line story links its sources, separates fact from opinion and labels hands-on play clearly. Reviews are written only after we have put real hours into a game. How we work.

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A traveler approaches a signpost on a winding mountain path.

Opinions

Can an MMO respect your time without removing all the friction?

The best obstacles make choices meaningful without turning an evening into a commute.

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A soldier in a heavy coat looks out of a train doorway into a frozen, ruined landscape in Frostrail.

Previews

Steam Next Fest October 2026: every game we previewed, sorted by what you like to play

Our Next Fest previews in one place, grouped by genre, with a one-line pitch and each demo’s status after the festival ended.

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A worn game cartridge sits among packing material and cleaning tools.

Indie

Cozy Game Restoration finds comfort in cleaning old cartridges

A restoration simulator turns worn cartridges and old stickers into a quiet trip through gaming nostalgia.

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Two fantasy adventurers talk beside a campfire.

Opinions

The first MMO decision that matters isn't your class

A little coordination with friends can matter more than the perfect party composition.

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Key art for The Wolves of Mordor: a huge black wolf with red eyes looms over two hobbit-sized figures in a stormy forest.

MMOs · Updates

LOTRO’s Wolves of Mordor gives every class a new build system and the homestead some company

The Lord of the Rings Online’s Update 50 adds three Mordor regions, the account-friendly Survival Instincts system, Neighbours for player homes and a higher gear cap. What changed on October 28.

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World of Warcraft: Forever art showing armoured Horde and Alliance heroes clashing amid sparks and fire.

MMOs

Classic-plus is the MMO trend of 2026. The good versions are selling rules, not nostalgia

WoW: Forever, MapleStory Classic World and Old School RuneScape’s Hardcore Worlds all reuse a familiar world with new rules. That is why they work, and where they could go wrong.

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The hands-on collection

Inside the games we play.

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A packed neon arena in Geometry Rift: Apocalypse, with the player's ship surrounded by explosions and geometric enemiesHands-on review

Geometry Rift: Apocalypse · PC

Geometry Rift: Apocalypse hands-on: The minigame that got out of hand

A father-and-son team turned a tiny Geometry Wars tribute into one of the most polished indie demos we've played this year, though a few unfair hits still need fixing.

By Able
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