That is a useful change of emphasis. A spectacular encounter can sell an update. Getting people to enjoy repeating it is a different job.
What the report actually promises
The team acknowledges that a correction to overly generous maximum-level gear drops went too far. Better drops after reaching the maximum gear level are planned for November, alongside changes intended to make hit chance useful beyond countering evasion.
Daggers are also being reconsidered: less emphasis on passive evasion synergy, with more of their identity tied to active mobility. Exact balance values remain important missing details.
For October, Vegamor’s peace and guild events are due to alternate between 7 p.m. and 10 p.m. local server time on an every-other-week rotation. Additional weekend opportunities are planned, while early guild-battle stages are due to become easier and shorter.
November’s Skill Core plans include increased drops, a guaranteed route to crafting a chosen core and three additional cores per weapon. These are announced changes, not a claim that every improvement is already available.
A big encounter still needs a satisfying payoff
The official Vegamor reveal promised a fight involving cores, mines and ballistae: a collective battle against a moving mountain. That is an ambitious pitch, and the sort of spectacle that can make an MMO update feel like an event rather than another equipment tier.
Some players have found the reality less convincing. A September 30 discussion includes complaints about repetition, movement problems and feeling obliged to participate for progression. These are individual reports, not faults we have reproduced ourselves or a verdict from the entire community.
For those players, the problem goes beyond finding a free evening. The encounter has not delivered enough enjoyment to match its impressive premise. Better rewards may get someone through the door again; they will not necessarily make that person enjoy the fight.
We do not have disclosed participation goals or retention figures showing whether Vegamor attracted the audience its developers hoped for. What the report does demonstrate is that the team sees a need to adjust the experience after launch. Shorter early stages and more reliable progression address the feeling that the effort is not paying off, while additional event opportunities should make participation easier.
The progression changes have a receptive audience
An October 2 discussion of the report welcomes the chosen-core crafting route and proposed scheduling improvements. That does not establish universal approval, but it does show enthusiasm for changes that reduce wasted effort.
There is an important distinction between working toward something and repeatedly hoping that this time the game will let you have it. A dependable crafting path can preserve a long-term goal while making each session feel less disposable.
Our take
This is the right sort of report to publish after a major feature reaches real players. Admitting that a reward correction overshot is more useful than pretending the original numbers were perfect.
Our interest now is in the implementation. More event slots should help people participate; clearer progression should help participation feel worthwhile. Neither automatically fixes an encounter that a player finds tedious. Vegamor still needs to be a battle people want to organise around, rather than a weekly appointment they tolerate for the reward.
Sources and reporting
- October 2026 Resistance Report — Amazon Games, October 2, 2026. Accessed October 5, 2026. Supports the announced balance, event scheduling, and Skill Core changes.
- Colossus Vegamor Awakens — Amazon Games, September 15, 2026. Accessed October 5, 2026. Supports the encounter premise and mechanics.
- Vegamor discussion — r/throneandliberty, September 30, 2026. Accessed October 5, 2026. Individual player comments on encounter feel and repetition; not a representative survey.
- Resistance Report discussion — r/throneandliberty, October 2, 2026. Accessed October 5, 2026. Individual reactions to proposed progression and event changes.
